GetPlayerTime
Description:
Function GetPlayerTime get the player's current game time. Set by SetWorldTime, or by the game automatically if TogglePlayerClock is used.
Parameters:
(playerid, &hour, &minute)
int | playerid | The ID of the player to get the game time of. |
int | hour | A variable in which to store the hour, passed by reference. |
int | minute | A variable in which to store the minutes, passed by reference. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. The player specified does not exist.
Examples:
new hour, minutes; GetPlayerTime(playerid, hour, minutes); if(hour == 13 && minutes == 37) { SendClientMessage(playerid, COLOR_WHITE, "The time is 13:37!"); }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- SetPlayerTime: Set a player's time.
- SetWorldTime: Set the global server time.
- TogglePlayerClock: Toggle the clock in the top-right corner.